I am not going to moan about how we have done at least 8 "final playthroughs" of the game before submission, finding new bugs each time.
Nor am I going to lament the fact that my social life in the past 2 months would make yodas hermit years look like the dagobah equivalent of a jersey shore douchefest in comparison.
I will even refrain from recounting the past few hours in their entirety, where upon uploading the game for submission the progress window seemed to have crashed - curiously coinciding with an almost depleted prepaid internet bandwidth. I won't even get into detail about how I set off into the night to buy prepaid credit for my internet, a midst pouring rains and gust winds that were flipping my umbrella back and forth in a perverse rhythm, as if finally karma had decided to screw me for all my previous flirtations against it.
No, not even the fact that I had to contend with a broken pants zipper every 12 steps while undergoing this trek will get me down. Or the reality that this little adventure was unnecessary, as upon reentering the login page I was greeted with an uploaded game.
After all, this thing was never meant to be realized. It has no right to exist. By all accounts it should be vaporware, its seen more changes in direction than a dog chasing its own tail. The whole process has been like trying to sail through the atlantic ocean without a compass. When the project begun 4 years ago it begun with all the best intentions from all parties involved but best intentions are meaningless without a sense of direction. Not even when combined with extraordinary talent from all sides can something reach its destination if those steering the ship don't know where they are going.
The final struggle was entirely appropriate, and made for a suitable conclusion. This was always going to end with a bang, and not a whimper.
And without further ado heres the release trailer, with some luck the game should be available for download in the indie games channel in a couple of days.
Brian.